Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Maxamus | 165840598 | max's Homemade Crosshairs v2 | Simple Crosshairs, changed the Shotgun around made it more simple and more Transparent, changed the colour of the crosshair and made better hit indicators so not to put you off your aimming. Hope you enjoy! | No | 13.48 KiB | Aug 1, 2013 | 01-08-2013 22:09:09 | ||
Maxamus | 165735599 | Max's Homemade Crosshairs | Just some simple crosshairs, Transparent with hit detection | No | 11.269 KiB | Aug 1, 2013 | 01-08-2013 15:21:06 | ||
Seraph | 129772309 | ns2_co_spacejump | Use jump pads to jump to floating platforms! For best results stop on the arrow platform. publish_id = 7bc2b15 Note: Fade & marine fly a little too much sometimes, but fat gorgies were hard to accommodate for. | No | 123.626 KiB | Feb 27, 2013 | 01-08-2013 04:17:37 | ||
Maxamus | 165478592 | Max's Crosshairs | Just some simple Crosshairs for everyone to use. Comment and let me know what you think, Thanks | No | 326.596 KiB | Jul 31, 2013 | 01-08-2013 00:09:33 | ||
TonyTheShovel | 165479807 | UrbanCamo_BlackArmor | This texture replaces the black marine armor with a black urban camo. | No | 4.025 MiB | Jul 31, 2013 | 31-07-2013 16:57:49 | ||
Grimjack | 146713876 | LocationRelevancy | Adds the ability to make entities relevant by location.\n\n\nBackground: for performance and bandwidth reasons, updates for entities in NS2 are only sent from the server to the client if the entity is "relevant".\n\n\nRelevancy is mainly calculated using distance (40m normally). Maps are usually carefully constructed to avoid longer sight ranges than this, though you can sometimes notice them (in Summit/Crevice, you will notice that if you go all the way west, everything around the resource node disappears and then blinks into existance when you get close enough).\n\n\nSome custom maps (Skyfall, Goliath) are built around very large locations where this problem is glaringly obvious.\n\n\nWhat this mod does is to use a feature of the spark engine to ensure that if you are in a named location, all entities in a location with that name are always relevant to you.\n\n\nIn addition, this mod also adds a new field to the map location where an extra name can be used to merge differently-named locations to each other.\n\n\nThis latter feature allows you to setup approaches to a large location without having to give them the same name.\n\n\nDo notice that setting up maps with really long FIRE LANES is a bad idea; allowing marines to snipe hives from 100+m away is probably a bad idea.\n\n\n | No | 12.249 KiB | May 21, 2013 | 31-07-2013 09:33:29 | ||
Commando | 164694208 | TSF Medic | A skin for the Default Marine that makes him look like a Combat Medic.\n\n\nIncludes: - Hands View Textures. - Custom Pants Texture. - Medic Patches, and Badge. - Removed TSF Logos.\n\n\nCopyright 201X. This user generated media is not authorized for posting, redistribution, modification, unless by the sole owner of the steam account associated with this workshop item. | No | 2.794 MiB | Jul 28, 2013 | 28-07-2013 23:09:29 | ||
Mantrid | 156509654 | EggsRebalance2 | Rebalance for up to 30 slots. 20 july 2013 | No | 4.32 KiB | Jun 29, 2013 | 20-07-2013 18:05:11 | ||
Inquatsi | 159266204 | Minimap Colored Players - Reumod | A modification of the original "Minimap Colored Players". Added some contrast. | No | 38.439 KiB | Jul 11, 2013 | 19-07-2013 16:47:56 | ||
bonage | 155604155 | ns2_reactorscaletest | ns2_reactorscaletest take 5 | No | 583.177 KiB | Jun 26, 2013 | 19-07-2013 09:30:21 | ||
Nord | 158393264 | Lost Remake | This is my remake/reimagining of the original Lost map, click Subscribe and it should start to download the map automatically. The map is currently in Alpha stage also known as Greyboxed (dev textures, no details) I uploaded it at this stage for you to test it out as it has some changes to it. If you have any feedback on the layout (or anything else) please comment and i will consider it. I tried updating my already existing entry of Lost but it would not work after the changes made to the publisher. Modid: 158393264 Alpha 9 * Changed the layout of Personell Docking Bay * Changed position of the Tech Point in Personell Docking Bay to (hopefully) fix IP spawning inside stairs * Changed position of the Power Point in Personell Docking Bay * Fixed Alpha Continuum visible from Marine start * Fixed a missplaced prop * Fixed some smoothing edges | No | 1.403 MiB | Jul 7, 2013 | 18-07-2013 16:07:00 | ||
Anthyr | 160889720 | NS2 Docking Classic | The old Docking 248 Version with 5 Techpoints. Add ns2_docking_classic to your mapcycle.json on your server config folder after you installed this mod, otherwise it wont be on the automatic mapcycle. | No | 3.636 MiB | Jul 17, 2013 | 18-07-2013 05:40:08 | ||
Samoose | 159172589 | Cave - Main Menu Replacement | Main menu replacement mod. Replaces default main menu animation/cinematic with a new one of Mineshaft's Cave room. Works with my random menu picker mod. Watch video on YouTube for highest quality. | No | 277.9 KiB | Jul 11, 2013 | 16-07-2013 01:36:47 | ||
Samoose | 159902026 | Descent Club - Main Menu Replacement | Main menu replacement mod. Replaces default main menu animation/cinematic with a new one of Descent's Club. works with my random menu picker mod | No | 691.321 KiB | Jul 13, 2013 | 16-07-2013 01:35:51 | ||
Scatter | 158688339 | Docking Rebalanced | Had to republish on a different pc. Modified normal docking to have Landing Pad as the marine start instead of Terminal. Heavily borrowed from Launch Control on Descent. Aliens are fixed spawn at Generator. Currently in the process of balancing res locations as the map is quite large now. | No | 3.675 MiB | Jul 9, 2013 | 14-07-2013 04:40:51 | ||
SirRanjid | 144109723 | Welcome Message by Uke 1 | onos | No | 2.463 KiB | May 9, 2013 | 10-07-2013 20:04:34 | ||
Revy106 | 158286923 | Ns2 Station | Onos Bar Map | No | 36.693 MiB | Jul 7, 2013 | 07-07-2013 07:41:42 | ||
duck | 142276371 | SparkMod (alpha) | An abstracted plugin framework for the Spark engine and NS2. Alpha release for development and testing purposes. Project is on GitHub along with a basic tutorial and API docs: https://github.com/SparkMod/SparkMod | No | 197.592 KiB | Apr 30, 2013 | 04-07-2013 22:08:43 | ||
MGS-3 | 156651406 | NS2-Fr.com ReadyRoom | FR: Concerne uniquement les clients, ce mod contient notre logo (dds) qui se déclenche dans la readyroom EN: For only clients, this mod include owner logo (dds) that trigers in readyroom | No | 212.529 KiB | Jun 30, 2013 | 30-06-2013 09:42:43 | ||
Jekt | 156387616 | Jekts Crosshair (No Hit Indicator) | Jekts Crosshair (No Hit Indicator) | No | 1.418 KiB | Jun 29, 2013 | 29-06-2013 17:09:38 | ||
Revy106 | 154607586 | OnosBarBalanceMod | HUGE updates to this mod now....(Will update the changelog when I get a chance.....) | No | 20.38 MiB | Jun 22, 2013 | 24-06-2013 17:40:31 | ||
=Mr.P= | 146598748 | ns2_co_blackmesa | Remake of Black Mesa! You need ExtraEntitiesMod on the server fixed the portals forum topic http://forums.unknownworlds.com/discussion/130388/co-blackmesa#latest mod id: 8bceb5c alpha.v1.4 | No | 31.903 MiB | May 20, 2013 | 20-06-2013 10:10:47 | ||
TwoStroker | 136309608 | minegate level one | Skulk test\n\n\ntesting to see if errors are fixed\n\n\nmed teleport\n\n\nPotet skrell | No | 79.65 KiB | Apr 2, 2013 | 19-06-2013 15:14:20 | ||
SanCo | 153605162 | Green Dot - One for All | - Green Dot with black outlines - Incl. Melee - No Hit-markers | No | 5.838 KiB | Jun 17, 2013 | 17-06-2013 23:56:20 | ||
EchoStar | 153468019 | Docking_Classic | The Standalone version of Docking Classic. Docking_Classic allows you to host this version of docking, separate from the games default version. Just add ns2_docking_classic to your map cycle. Use 925bc73 for the mod code on the server. | No | 7.677 MiB | Jun 17, 2013 | 17-06-2013 07:47:20 |