Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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CtrlAltDel | 144443947 | ns2_co_chuteout | Vertical Combat Map Map features the Extra Entities Mod written by JimWest. Teleporters - Require welder to activate Jump Pads Power Nodes I hope you enjoy it. Please let me know of any bugs or suggestions you may have for the map. You can let me know on either the Steam Workshop or the NS2 mapping fourms in my maps thread. W (+) |2 T H Y | No | 666.681 KiB | May 11, 2013 | 15-06-2013 02:14:39 | ||
NG | TechnIckS | 138469605 | National Gaming Badges | Updated for 249 Changes: Removed broken icon, added admin2 and uwe silver icon. This is the latest National Gaming badges mod - works exactly as Huze's Player Badges except it has all badges unlocked (including previously locked icons such as pax). All of the following badges may be used by players:\n\n\nunicorn nyancat troll star heart clover ghost pumpkin skull crown ensl_blue ensl_red mod_group admin_group admin2 donator vip ng huze ns2learn s5gold s5silver s5blue playtester constellation uwe uwe2 developer pax\n\n\nYou DO need NS2STATS in order for it to work. If you do not have it, look for our other mod called "National Gaming Badges - Standalone (NS2Stats NOT Required)"\n\n\nIf you use DAK Admin mod with remote admins and the badges plugin (that allows defininig badges/admins remotely) you MUST manually add the extra badges to the badges plugin otherwise it will not work. If you need instructions on how to do this, you should probably not be doing it in the first place.\n\n\nWe do accept new badges! If you want me to add more badges to the mod, come on our forums at www.NationalGaming.org and send me (TechnIckS) a message. You will need to provide a 32x32 .DDS image (with or without alpha transparency). . | No | 26.051 KiB | Apr 12, 2013 | 13-06-2013 00:24:01 | ||
[MERC] Spotlight | 151611491 | Skulk Ash | Hey test | No | 135 B | Jun 9, 2013 | 09-06-2013 01:38:39 | ||
Louck | 148009659 | Forsaken remake test | Private and usntable mod. For test, prototype, and stuffs.\n\n\nAnd yeah, a new coop mod is comming for ya ;). | No | 84.599 KiB | May 26, 2013 | 08-06-2013 20:34:16 | ||
[MERC] Spotlight | 151368641 | Skulk -Volcano | Here is the Volcano Skulk I made awhile back | No | 134 B | Jun 8, 2013 | 08-06-2013 04:41:08 | ||
justWoolF | 150472460 | FickSchnitzel Welcome Msg | This is the Welcome Msg for [GER / AUT] FickSchnitzel NS2 Public Server | No | 2.5 KiB | Jun 4, 2013 | 07-06-2013 11:07:43 | ||
joescrufff | 151026432 | Sanity_coeus NOT a WORKABLE MOD for NS2 | Here is some new work of our First 100% custom map. ALL still WIP. but enjoy what I have done so far. Note that everyday i change things that catch my eye. this is about a third of the entire map. If you are a bit lost. this is an abandoned space station on the moon. This is the only map in the game that will take place in space. Half office space. Half space ship. I have not started the Space ship yet. We are still working on concepts for it. Also keep in mind these maps are made to be more realistic than you see in NS2. No useless geometry for looks )mostly). I try to make this as you would see in real life.... but in space. | No | 138 B | Jun 6, 2013 | 06-06-2013 23:02:02 | ||
Seraph | 150120942 | ns2_th_pad | Quick map I tossed together for Thunder Hive\n\n\npublish_id = "8f2a9ee" | No | 16.445 MiB | Jun 2, 2013 | 05-06-2013 02:21:08 | ||
Hazik | 150458369 | New Mod hazik | No | 128.111 KiB | Jun 4, 2013 | 04-06-2013 13:54:10 | |||
Seraph | 129576328 | ns2_co_skylight | Before there was Biodome there was the Skylight Test Facility. Designed to test the light limits of organics on space stations the facility was placed on a planet with near constant light - in a solar system with three suns. However, on the dawn of one of the darkest days of the year an infestation is discovered and must be expunged!\n\n\nCombat Mode only\n\n\nGetting turned around? Red lights are alien side and blue lights are for marine side. EXO can't go below catwalk in skylight.\n\n\nTo do list: -Placeable invisible cysts in combat -logic_worldtooltip to be visible by people with ready room status (or the option to change who its visible to) with the above tip\n\n\npublish_id = "7b92d88" | No | 5.755 MiB | Feb 26, 2013 | 04-06-2013 01:33:40 | ||
justWoolF | 150305825 | Xeno-Arena Welcome Msg | This is the Xeno-Arena NS2 Server Welcome Message ! | No | 2.492 KiB | Jun 3, 2013 | 03-06-2013 19:56:51 | ||
justWoolF | 150305038 | Stupidguys.de Welcome Msg | This is the stupidguys.de NS2 Server Welcome Message ! | No | 2.494 KiB | Jun 3, 2013 | 03-06-2013 19:45:48 | ||
Murphy | 148645427 | Thunder Hive | Many Skulks enter the Thunder Hive. A disproportionately small amount of Skulks leave the Thunder Hive. A WIP mod. | No | 27.876 KiB | May 28, 2013 | 02-06-2013 18:14:17 | ||
Gobi | 149715937 | Hungry Fade | Faded mod modified by Gobi. | No | 13.479 MiB | Jun 1, 2013 | 01-06-2013 17:57:47 | ||
Regnareb | 142843890 | Main Menu - Tarnished | The Tarnished track from the official NS2 soundtrack directly in the main menu. | No | 5.588 MiB | May 2, 2013 | 28-05-2013 14:20:04 | ||
Regnareb | 142839859 | Main Menu - NS1 classic musics | NS1 themes music back into NS2! | No | 17.523 MiB | May 2, 2013 | 28-05-2013 14:12:47 | ||
Regnareb | 142842962 | Main Menu - Hive | The Hive track from the official NS2 soundtrack directly in the main menu. | No | 8.749 MiB | May 2, 2013 | 28-05-2013 14:08:04 | ||
Regnareb | 142841851 | Main Menu - The Future | The Future track from the official NS2 soundtrack directly in the main menu. | No | 11.579 MiB | May 2, 2013 | 28-05-2013 14:04:48 | ||
Regnareb | 142841186 | Main Menu - Frontiersmen | The Frontiersmen track from the official NS2 soundtrack directly in the main menu. | No | 4.08 MiB | May 2, 2013 | 28-05-2013 14:00:05 | ||
Feha | 116502607 | IOFramework | This is a mod intended to build a framework, which will be used to add inputs and outputs to map-placed entities. This means that an entity can be given some inputs, which a mapper can link in the editor to outputs. When an output triggers, this framework calls every inputs entity linked to it, providing arguments on what input and its value triggered it. | No | 35.094 KiB | Dec 29, 2012 | 26-05-2013 14:16:15 | ||
TwoStroker | 122812101 | ns2_co_atles_amenon | jalla\n\n\nupdate | No | 812.206 KiB | Jan 25, 2013 | 24-05-2013 10:00:56 | ||
Tschoppo | 146803800 | Ns2_Mamba | New Layout from me for a map in Natural Selection 2. For now all outer spawns are random Starter points for both teams. | No | 674.297 KiB | May 21, 2013 | 22-05-2013 13:04:44 | ||
Synix | 146841887 | Bracket Crosshairs | Purple bracket crosshairs for all weapons and lifeforms. Also includes melee weapons. | No | 3.303 KiB | May 21, 2013 | 21-05-2013 23:44:27 | ||
NG | TechnIckS | 143849709 | National Gaming Badges | *updated to 247 This is the latest National Gaming badges mod - works exactly as Huze's Player Badges except it has the scoreboard modifications from NS2Stats built in - there is no need to include NS2Stats. It also has all badges unlocked (including previously locked icons such as pax). All of the following badges may be used by players:\n\n\nunicorn\n\n\nnyancat\n\n\ntroll\n\n\nstar\n\n\nheart\n\n\nclover\n\n\nghost\n\n\npumpkin\n\n\nskull\n\n\ncrown\n\n\nensl_blue\n\n\nensl_red\n\n\nmod_group\n\n\nadmin_group\n\n\ndonator\n\n\nvip\n\n\nng\n\n\nhuze\n\n\nns2learn\n\n\ns5gold\n\n\ns5silver\n\n\ns5blue\n\n\nplaytester\n\n\nconstellation\n\n\nuwe\n\n\ndeveloper\n\n\npax\n\n\nThere are no special requirements to use this mod. I have NOT tested this with NS2Stats, however, there is another National Gaming Badges mod that you may use - identical to this one except it does NOT work standalone - it DOES need NS2Stats.\n\n\nIf you use DAK Admin mod with remote admins and the badges plugin (that allows defininig badges/admins remotely) you MUST manually add the extra badges to the badges plugin otherwise it will not work. If you need instructions on how to do this, you should probably not be doing it in the first place.\n\n\nWe do accept new badges! If you want me to add more badges to the mod, come on our forums at www.NationalGaming.org and send me (TechnIckS) a message. You will need to provide a 32x32 .DDS image (with or without alpha transparency). | No | 42.167 KiB | May 8, 2013 | 21-05-2013 00:26:39 | ||
[BAD]Not_Good_Player | 143703374 | ns2_co_battlechamber | A fast-paced map designed for the combat mod of Natural Selection 2. It was the week before graduation for the military cadets on the human colony Spark30. The cadets were conducting combat exercises in the new training chamber, a chamber with walls that could move to simulate various hostile environments. Mobile Action Cameras (MACs) tracked the action. Drill instructors could watch the action unfold on their holoscreens. The drill instructors watched proudly as their cadets completed objective after objective - just as the instructors had taught them. The last objective involved building two command stations in a facility overtaken by hostile forces. The cadets cleared the first main room and successfully installed the first of the two command stations. After clearing their way to the second main room at the opposite end of the chamber, they noticed a green ooze pouring in from the vents along the floor. The ooze appeared to be pulsating and alive. Then they heard a monstrous chuckle. "Run," said the squad leader! The squad of cadets bolted for the chamber exit. The drill instructors watched in horror as a pack of what looked like miniature hippos began vomiting rapidly on the cameras. Their holoscreens went dark. It was time to send in the Marines. | No | 223.717 KiB | May 7, 2013 | 18-05-2013 18:21:07 |