Showing 2,301-2,325 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar CtrlAltDel144443947ns2_co_chuteoutVertical Combat Map

Map features the Extra Entities Mod written by JimWest.

Teleporters - Require welder to activate
Jump Pads
Power Nodes

I hope you enjoy it. Please let me know of any bugs or suggestions you may have for the map. You can let me know on either the Steam Workshop or the NS2 mapping fourms in my maps thread.

W (+) |2 T H Y
No666.681 KiBMay 11, 201315-06-2013 02:14:39
Avatar NG | TechnIckS138469605National Gaming BadgesUpdated for 249
Changes: Removed broken icon, added admin2 and uwe silver icon.

This is the latest National Gaming badges mod - works exactly as Huze's Player Badges except it has all badges unlocked (including previously locked icons such as pax). All of the following badges may be used by players:\n\n\nunicorn

nyancat

troll

star

heart

clover

ghost

pumpkin

skull

crown

ensl_blue

ensl_red

mod_group

admin_group

admin2

donator

vip

ng

huze

ns2learn

s5gold

s5silver

s5blue

playtester

constellation

uwe

uwe2

developer

pax\n\n\nYou DO need NS2STATS in order for it to work. If you do not have it, look for our other mod called "National Gaming Badges - Standalone (NS2Stats NOT Required)"\n\n\nIf you use DAK Admin mod with remote admins and the badges plugin (that allows defininig badges/admins remotely) you MUST manually add the extra badges to the badges plugin otherwise it will not work. If you need instructions on how to do this, you should probably not be doing it in the first place.\n\n\nWe do accept new badges! If you want me to add more badges to the mod, come on our forums at www.NationalGaming.org and send me (TechnIckS) a message. You will need to provide a 32x32 .DDS image (with or without alpha transparency). .
No26.051 KiBApr 12, 201313-06-2013 00:24:01
Avatar [MERC] Spotlight151611491Skulk AshHey testNo135 BJun 9, 201309-06-2013 01:38:39
Avatar Louck148009659Forsaken remake testPrivate and usntable mod. For test, prototype, and stuffs.\n\n\nAnd yeah, a new coop mod is comming for ya ;).No84.599 KiBMay 26, 201308-06-2013 20:34:16
Avatar [MERC] Spotlight151368641Skulk -VolcanoHere is the Volcano Skulk I made awhile backNo134 BJun 8, 201308-06-2013 04:41:08
Avatar justWoolF150472460FickSchnitzel Welcome MsgThis is the Welcome Msg for [GER / AUT] FickSchnitzel NS2 Public ServerNo2.5 KiBJun 4, 201307-06-2013 11:07:43
Avatar joescrufff151026432Sanity_coeus NOT a WORKABLE MOD for NS2Here is some new work of our First 100% custom map. ALL still WIP. but enjoy what I have done so far. Note that everyday i change things that catch my eye. this is about a third of the entire map.

If you are a bit lost. this is an abandoned space station on the moon. This is the only map in the game that will take place in space. Half office space. Half space ship. I have not started the Space ship yet. We are still working on concepts for it. Also keep in mind these maps are made to be more realistic than you see in NS2. No useless geometry for looks )mostly). I try to make this as you would see in real life.... but in space.
No138 BJun 6, 201306-06-2013 23:02:02
Avatar Seraph150120942ns2_th_padQuick map I tossed together for Thunder Hive\n\n\npublish_id = "8f2a9ee"No16.445 MiBJun 2, 201305-06-2013 02:21:08
Avatar Hazik150458369New Mod hazikNo128.111 KiBJun 4, 201304-06-2013 13:54:10
Avatar Seraph129576328ns2_co_skylightBefore there was Biodome there was the Skylight Test Facility. Designed to test the light limits of organics on space stations the facility was placed on a planet with near constant light - in a solar system with three suns. However, on the dawn of one of the darkest days of the year an infestation is discovered and must be expunged!\n\n\nCombat Mode only\n\n\nGetting turned around? Red lights are alien side and blue lights are for marine side. EXO can't go below catwalk in skylight.\n\n\nTo do list:
-Placeable invisible cysts in combat

-logic_worldtooltip to be visible by people with ready room status (or the option to change who its visible to) with the above tip\n\n\npublish_id = "7b92d88"
No5.755 MiBFeb 26, 201304-06-2013 01:33:40
Avatar justWoolF150305825Xeno-Arena Welcome MsgThis is the Xeno-Arena NS2 Server Welcome Message !No2.492 KiBJun 3, 201303-06-2013 19:56:51
Avatar justWoolF150305038Stupidguys.de Welcome MsgThis is the stupidguys.de NS2 Server Welcome Message !No2.494 KiBJun 3, 201303-06-2013 19:45:48
Avatar Murphy148645427Thunder HiveMany Skulks enter the Thunder Hive. A disproportionately small amount of Skulks leave the Thunder Hive.

A WIP mod.
No27.876 KiBMay 28, 201302-06-2013 18:14:17
Avatar Gobi149715937Hungry FadeFaded mod modified by Gobi.No13.479 MiBJun 1, 201301-06-2013 17:57:47
Avatar Regnareb142843890Main Menu - TarnishedThe Tarnished track from the official NS2 soundtrack directly in the main menu.No5.588 MiBMay 2, 201328-05-2013 14:20:04
Avatar Regnareb142839859Main Menu - NS1 classic musicsNS1 themes music back into NS2!No17.523 MiBMay 2, 201328-05-2013 14:12:47
Avatar Regnareb142842962Main Menu - HiveThe Hive track from the official NS2 soundtrack directly in the main menu.No8.749 MiBMay 2, 201328-05-2013 14:08:04
Avatar Regnareb142841851Main Menu - The FutureThe Future track from the official NS2 soundtrack directly in the main menu.No11.579 MiBMay 2, 201328-05-2013 14:04:48
Avatar Regnareb142841186Main Menu - FrontiersmenThe Frontiersmen track from the official NS2 soundtrack directly in the main menu.No4.08 MiBMay 2, 201328-05-2013 14:00:05
Avatar Feha116502607IOFrameworkThis is a mod intended to build a framework, which will be used to add inputs and outputs to map-placed entities.
This means that an entity can be given some inputs, which a mapper can link in the editor to outputs.
When an output triggers, this framework calls every inputs entity linked to it, providing arguments on what input and its value triggered it.
No35.094 KiBDec 29, 201226-05-2013 14:16:15
Avatar TwoStroker122812101ns2_co_atles_amenonjalla\n\n\nupdateNo812.206 KiBJan 25, 201324-05-2013 10:00:56
Avatar Tschoppo146803800Ns2_MambaNew Layout from me for a map in Natural Selection 2.
For now all outer spawns are random Starter points for both teams.
No674.297 KiBMay 21, 201322-05-2013 13:04:44
Avatar Synix146841887Bracket CrosshairsPurple bracket crosshairs for all weapons and lifeforms. Also includes melee weapons.No3.303 KiBMay 21, 201321-05-2013 23:44:27
Avatar NG | TechnIckS143849709National Gaming Badges*updated to 247

This is the latest National Gaming badges mod - works exactly as Huze's Player Badges except it has the scoreboard modifications from NS2Stats built in - there is no need to include NS2Stats. It also has all badges unlocked (including previously locked icons such as pax). All of the following badges may be used by players:\n\n\nunicorn\n\n\nnyancat\n\n\ntroll\n\n\nstar\n\n\nheart\n\n\nclover\n\n\nghost\n\n\npumpkin\n\n\nskull\n\n\ncrown\n\n\nensl_blue\n\n\nensl_red\n\n\nmod_group\n\n\nadmin_group\n\n\ndonator\n\n\nvip\n\n\nng\n\n\nhuze\n\n\nns2learn\n\n\ns5gold\n\n\ns5silver\n\n\ns5blue\n\n\nplaytester\n\n\nconstellation\n\n\nuwe\n\n\ndeveloper\n\n\npax\n\n\nThere are no special requirements to use this mod. I have NOT tested this with NS2Stats, however, there is another National Gaming Badges mod that you may use - identical to this one except it does NOT work standalone - it DOES need NS2Stats.\n\n\nIf you use DAK Admin mod with remote admins and the badges plugin (that allows defininig badges/admins remotely) you MUST manually add the extra badges to the badges plugin otherwise it will not work. If you need instructions on how to do this, you should probably not be doing it in the first place.\n\n\nWe do accept new badges! If you want me to add more badges to the mod, come on our forums at www.NationalGaming.org and send me (TechnIckS) a message. You will need to provide a 32x32 .DDS image (with or without alpha transparency).
No42.167 KiBMay 8, 201321-05-2013 00:26:39
Avatar [BAD]Not_Good_Player143703374ns2_co_battlechamberA fast-paced map designed for the combat mod of Natural Selection 2.

It was the week before graduation for the military cadets on the human colony Spark30.

The cadets were conducting combat exercises in the new training chamber, a chamber with walls that could move to simulate various hostile environments. Mobile Action Cameras (MACs) tracked the action. Drill instructors could watch the action unfold on their holoscreens.

The drill instructors watched proudly as their cadets completed objective after objective - just as the instructors had taught them. The last objective involved building two command stations in a facility overtaken by hostile forces.

The cadets cleared the first main room and successfully installed the first of the two command stations.

After clearing their way to the second main room at the opposite end of the chamber, they noticed a green ooze pouring in from the vents along the floor. The ooze appeared to be pulsating and alive.

Then they heard a monstrous chuckle.

"Run," said the squad leader! The squad of cadets bolted for the chamber exit.

The drill instructors watched in horror as a pack of what looked like miniature hippos began vomiting rapidly on the cameras. Their holoscreens went dark.

It was time to send in the Marines.
No223.717 KiBMay 7, 201318-05-2013 18:21:07