Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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๖ۣۜۜXNovaCore | 136075670 | NS2 LoLTrain (fixed) | This is the fixed version of Tom's co_loltrain. This map works almost like a charm, but there is still a bug with the train and players in RR will be pushed through the RR or inside the map. Original author Tom (credits goes to him) http://steamcommunity.com/sharedfiles/filedetails/?id=127530879\n\n\nI dont take any credit for the map! Known Bugs: One of the two trains dont fit perfectly RR players will be pushed through walls | level | No | 1.298 MiB | Apr 1, 2013 | 10-04-2013 02:06:43 | |
HeadhunT101 | 138020858 | Blue Sun Phase Gate | Travel as fast as the blue sun....I hope ur all catching on that i gave up on descriptions :/ | No | 606.777 KiB | Apr 9, 2013 | 09-04-2013 21:45:30 | ||
Brian | 126618713 | Ns2_HiveSiege_Classic | *** IMPORTANT: Requires ExtraEntitiesMod for proper door operation!!! *** ALSO NOTE: This version of HiveSiege is optimized for ns2c (classic mod). ---------------- A level inspired by NS1's "siege" levels. At first, Aliens and Marines are isolated from each other by a set of doors, allowing each team to focus on building, strategizing, or running around in circles whining that it is taking too long. After 5 minutes, the first set of doors opens and the teams can engage one another. After 25 minutes, Marines gain access to the Siege Room from which they can ARC/siege all three hives at once. | level, material | No | 891.652 KiB | Feb 12, 2013 | 09-04-2013 00:26:35 | |
Sargasm | 128861911 | deathmonger Crosshairs + Melee | More traditional crosshairs that try to stick to the NS2 color scheme. The same crosshairs are used for ALL attacks for both teams. | No | 20.024 KiB | Feb 22, 2013 | 08-04-2013 21:42:16 | ||
Sargasm | 128567065 | deathmonger Crosshairs | More traditional crosshairs that try to stick to the NS2 color scheme. The same crosshairs are used for all ranged attacks for both teams. | No | 19.966 KiB | Feb 21, 2013 | 08-04-2013 21:41:51 | ||
SirRanjid | 117645209 | Uke's UI overhaul (BASE) | This mod will improve your UI by replacing UI elements. It will save some time searching for entities on the map. Last update: 8. April 2013 This includes: -more contrast for (mini-)map icons -coloured rescource nozzle and tech points -new scaner symbols -new health/armor bars -coloured favorite icon -bordered playericon (self) -new shrinking position indicator for the map I'll update the mod if theres something to improve. Write a comment if you want me to improve something. IMPORTANT: I split the mod in 3 so if one part doesn't work it wont disable the whole mod. BLUR MOD (part 2): here -reduced blur when map is open and darkened the background SERVERBROWSER MOD (part 3): here -edited the server browser -removed map and game search bar -moved 'filter modded' and 'filter rookie' -added 'filter' search bar this searchbar incudes servername,game and map search PLAYERICON MOD: here -changes the colour of your playericon you can find your addons in: %AppData%\Roaming\Natural Selection 2\Workshop have fun and give some feedback, -Uke | material, model | No | 878.301 KiB | Jan 2, 2013 | 08-04-2013 15:08:33 | |
Koruyo | 133641799 | Koruyo's Xhairs Type 3 v2 | No | 26.889 KiB | Mar 24, 2013 | 08-04-2013 12:03:00 | |||
๖ۣۜۜXNovaCore | 136345528 | NS2 Combat H3llEvator | This is the fixed version of Tom's co_hellevator. This map works (not perfect). The only bug the map has atm is the random train which flys(?) through the lift vent...\n\n\nOriginal author Tom (credits goes to him) This is the fixed version of Tom's co_hellevator. This map works almost like a charm, but there is still a bug with the train and players in RR will be pushed through the RR or inside the map.\n\n\nI dont take any credit for the map! | level | No | 132.627 KiB | Apr 3, 2013 | 05-04-2013 01:48:50 | |
SoLIDSnaKE | 130860027 | THE GODDAMN BATMAN XHAIRS | These are the xhairs I use. I tried to find a right balance between having something visible like a laser dot, but not get in the way. The concept is simple-- An opaque red/green dot in the center, with a transparent circle around it for more visibility. Honestly, I think your aim will improve if you use these crosshairs. Rifle xhair is the basic one you see in the picture, which is also used for many of the common xhairs. I chose to make it red so you can track the target better instead of looking at the crosshair if it's too bright. However, pistol is a little less visible for more accuracy. Shotgun on the other hand is more visible so it will help in snap shots. All crosshairs work fine on aliens, but it's not really that important anyway. | Passes Default Consistency, Crosshairs | No | 141.37 KiB | Mar 5, 2013 | 04-04-2013 01:59:40 | |
Koruyo | 136476459 | Koruyo's Xhairs Type 3 v3 | type 3 v2 without hitindicator | No | 25.198 KiB | Apr 3, 2013 | 03-04-2013 15:51:03 | ||
HeadhunT101 | 136467016 | HeadhunT101's SC2 Creep | Now I know theres already some starcraft creep around the workshop, but I've recently started to play it and noticed a difference between creep and the infestation, so I decided to make my own. Try it and see what you think. Also pay no attention to tthe red cysts and other things, some of you may already know this but those are other mods i made, they have nothing to do with the mod unless u choose it too b :P | No | 4.145 MiB | Apr 3, 2013 | 03-04-2013 15:02:10 | ||
Sotanaht | 136411473 | Magenta Dot crosshair for all weapons | Based on Skie's Magenta Dot crosshair, modified for use on all weapons, including melee and Exos. | No | 9.433 KiB | Apr 3, 2013 | 03-04-2013 07:31:03 | ||
HeadhunT101 | 136379297 | Blue Sun Command Station | Command your blue minions with this Blue Sun Command Station. | No | 1.106 MiB | Apr 3, 2013 | 03-04-2013 03:34:59 | ||
Rainy | 136319781 | Gorgyyy eyeZ! | Adorable gorge eyes mod ;3 ----- Known issues: Babbler attachment points not animated. - When i was working with a model, there was no info about babblers atachment points, so i created new and they are static for now. I don't know, maybe models sources was too old and created before babblers update. Gorgy can't close his eyes anymore ;( - Need animation work and i'm not familiar with that atm. | Model | No | 4.612 MiB | Apr 2, 2013 | 02-04-2013 23:10:44 | |
Rafarel | 136052221 | Commander bindings | Change commander bindings in QWERTY, QWERTZ or AZERTY. Type in your console : commanderqwerty OR commanderqwertz OR commanderazerty to switch to your favorite commander bindings. Changez les raccourcis clavier pour le commander en QWERTY, QWERTZ ou AZERTY. Tappez dans votre console : commanderqwerty OU commanderqwertz OU commanderazerty pour changer vos raccourcis de commander. | script | No | 64.741 KiB | Apr 1, 2013 | 02-04-2013 18:04:44 | |
Magneto | 135197413 | ns2_co_descent | This is a version of descent which has been edited and resized especially for combat! Mod ID: 80ef2e5 | level | No | 2.771 MiB | Mar 29, 2013 | 01-04-2013 20:26:24 | |
CtrlAltDel | 88975689 | co_assault | Combat Map | cinematic, level, model | No | 1.035 MiB | Aug 13, 2012 | 01-04-2013 12:49:10 | |
ストラベリータイガー | 135264656 | FLUX'S CROSSHAIR PACK (WHITE) VER 2.0 | Minimalist style White crosshairs, designed with high visability in mind with minimal obstruction, featuring a stylish red hit indicator. Version 2.0! Now featuring transparencies on some of the crosshair elements, see screenshot for details! Be sure to check out all the different colors and styles being released soon | No | 1.37 MiB | Mar 30, 2013 | 01-04-2013 12:42:12 | ||
Reh | 134507021 | reh crosshair | bright green, high visibility, large cross with a small, translucent cross inside. now, even with blood red hit indicator. you won't lose track of it in intense combat and can be used for precise aiming without obscuring the target. | No | 131.084 KiB | Mar 27, 2013 | 01-04-2013 01:00:14 | ||
ストラベリータイガー | 135519521 | FLUX'S CROSSHAIR PACK (WHITE) 'COLORBLIND EDITION' VER 1.0 | by request. | No | 113.105 KiB | Mar 30, 2013 | 31-03-2013 14:54:24 | ||
minos | 135327248 | irn's crosshairs | I made some crosshairs for IRONF1ST. Yay!! | No | 3.092 KiB | Mar 30, 2013 | 30-03-2013 06:57:43 | ||
Thormme | 135237620 | 588Mod | Not ready yet. | script | No | 8.858 KiB | Mar 30, 2013 | 30-03-2013 01:17:14 | |
Head | 134536025 | BlackoutNS | placeholder | script, shader | No | 1.365 MiB | Mar 27, 2013 | 29-03-2013 01:32:29 | |
Koruyo | 104794169 | Koruyo's Crosshairs Type 5 | Range Dot(Type 4), Melee Cross (Type 3) | No | 7.207 KiB | Oct 26, 2012 | 28-03-2013 15:25:35 | ||
Koruyo | 99742439 | Koruyo's Crosshairs Type 4 | A simple crosshair. | No | 6.734 KiB | Sep 29, 2012 | 28-03-2013 15:24:57 |