Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Secret | 131373166 | Retro Crosshair Standard | A retro looking crosshair without Melee.(Lerk's Bite/Spikes share the same Crosshair) Didn't like any of the crosshair's on the workshop so i made my own! Please post any Bugs and or Suggestions! Please visit the collection for other crosshairs including Retro Crosshair Standard w/ Melee! | No | 8.991 KiB | Mar 8, 2013 | 08-03-2013 10:09:41 | ||
minos | 131340573 | minos' Custom Crosshair | The default NS2 crosshairs look cool, but they're not all that useful. This mod replaces all the existing crosshairs with a white +, with red hit indicators on the side. | No | 104.852 KiB | Mar 8, 2013 | 08-03-2013 05:49:17 | ||
Piotr Bot | 131308716 | Visualized Skulk Speed | This very little mod visualizes the current movement-speed via the hit-indicator of your crosshair. The faster you go, the more transparent the hit-indicator will get. Move at about 10 speed and the indicator will be invisible. This mod is made to help improving Skulk-movement. It's ment to be used on your own server to practice. It works especially well with some of the crosshair-mods in the Workshop. I like using "deathmonger Crosshairs + Melee". Usage: ======= 1. Subscribe 2. Add the following line to Users\ "ignore": [ "lua/Player_Client.lua" ] 3. Start the game and activate this Mod via the Main-Menu 4. Open the console by pressing ^ and start a server by the following console-command: map ns2_summit (or any other map you prefer) 5. When the map is loaded start the game by using this console-command: cheats 1 6. Join the Alien-Team and start practicing | script | No | 21.999 KiB | Mar 8, 2013 | 08-03-2013 01:02:56 | |
HeadhunT101 | 119305397 | Red Eclipse Armory | Gear up with the Red Eclipse Armory, just as long as your gearin up with the red eclipse weapons. ( note: I have yet to find out, but the advanced armory may be another entity of its own, meaning if you upgrade the armory to an advanced one, it may chnage back into the old skin, intil I make the advanced one that is.) Also The lighting makes this waaaaay brighter than it is in game, since NS2 doesnt revolve around blinding lights everywhere, thats just how the viewer is. updated the advanced armory in | No | 935.677 KiB | Jan 10, 2013 | 07-03-2013 00:41:28 | ||
Erumara | 125643135 | NS2_grinder Beta .98c | My first original map for NS2 NS2_grinder Beta .98c Tech/Res 5/10 Balance 97%, Some texturing Enjoy! Comments http://forums.unknownworlds.com/discussion/127940/ns2_grinder-beta#latest\n\n\n.98 Not sure where to start! Most of the vents have been redone, coolant access to hangar more alien friendly, tons of geo fixes, fixed the lights in generator not turning off with the power. Starting on aesthetics quite heavily, after this playtest release it may even be time to start texturing :) .98a This is a quick playtest release, I have moved the res node from coolant storage to transfer to improve alien startup, lots of new cover added, new vents, some hallway reworks. I have started some texturing to up the playability. Enjoy! .98b This has been a huge update, in all the small things. Most ambient sounds and reverb is done (vents will come later). Lots of texturing, decorative lighting and shadow work. .98c Pathway from coolant access to hangar redone (now Thorium Capture) Pathway from coolant storage to grinder redone (now Drive 3), endless lighting and sound improvements, not much texturing this time around. Not sure why the minimap is bugged out since latest patch, I will keep hunting for the answer. | level | No | 1.518 MiB | Feb 7, 2013 | 06-03-2013 21:56:27 | |
HeadhunT101 | 131040175 | Red Eclipse Deluxe Marine | Enlist the aid of your Deluxe soldiers with the Red Eclipse Deluxe edition armor. (included in my mega pack) | No | 1.055 MiB | Mar 6, 2013 | 06-03-2013 11:47:44 | ||
[MERC] Spotlight | 130795280 | Masonic Black Marine Suit-Yellow Highlights | Hey All,\n\n\nDid a little touch up to the original suit. Added Yellow Highlights!\n\n\nLeave Comments and Requests! Thanks for the support, Sincerely, [S]Saint | No | 1.841 MiB | Mar 5, 2013 | 05-03-2013 04:00:31 | ||
HeadhunT101 | 130644867 | Red Eclipse Loading Spinner | Start your game right with a Red Eclipse Loading Spinner. | No | 9.053 KiB | Mar 4, 2013 | 04-03-2013 06:36:34 | ||
HeadhunT101 | 122292144 | Red Eclipse Extractor | Possibly the most important thing to have for any team of Eclipse Marines. Now obtain your resources with this extractor designed by the Red Eclipse company. (Notice: For any modders out there or people interested in learning to mod, I have made a group for modders to come together and ask questions to better themselves in modding. We all want our games to be better than they are, so if interested join my group, The League of Extraordinary Modders.) Update 3/3/13 Res points emit red fog | cinematic | No | 730.275 KiB | Jan 23, 2013 | 04-03-2013 05:04:29 | |
HeadhunT101 | 130647906 | Red Eclipse Menu | Deck out your main menus with a Red Eclipse Theme. (Work in progress) theres not much right now, but im working on it as of 3/3/13, and should be finished soon. | No | 11.698 KiB | Mar 4, 2013 | 04-03-2013 03:46:57 | ||
HeadhunT101 | 118504798 | Red Eclipse Weapon Pack | All the Red Eclipse Weapons in 1 mod, save up some space in your mods folder with this complete weapon pack. To delete mods to make space in your in game mod library, start by unsubscribing for any mods you want gone. After thats complete, go to your desktop, and start searching for your workshop folder, you can find it through this. Start> Local Disk (C:)> Users> (your name)> Appdata> Roaming> natural selection 2> workshop. Delete your workshop folder, dont worry as long as your subscribed to the mods you still want, they will re-download them the next time you start the game. This will remove mods you dont want completly so your not stuck with the blank spots. | cinematic | No | 6.727 MiB | Jan 6, 2013 | 03-03-2013 23:36:42 | |
MetaMind09 | 118315718 | Organic Alien Overhaul | This is a complete Alien Texture Overhaul. Vers.: 1.1 allready implemented: Buildings: - Alien Infestation (improved) - Cysts (finished) - Harvester (finished) - Hive (wip) - Egg (allmost finished) - Whip (finished) - Clog (wip) Charackters: - Skulk (finished) - Gorge (wip) - Lerk (finished) - Fade (finished) - Onos (finished) (all texstures have now extreme depth maps!) I ve successfully upscaled the infestation texture to HD. This was extremely time consuming but I think it was worth it, check it out :D (screens will follow) (This is work in progress ) Ive have infested countless hours for this mod so plz: ---> Thumps up if you like it :) <--- | Look and Feel, Must be run on Server | No | 58.766 MiB | Jan 5, 2013 | 03-03-2013 19:00:04 | |
HeadhunT101 | 127663063 | Red Eclipse Arms Lab | LEVEL UP!...thats all. Update 3/3/13 Holo now red | No | 1.751 MiB | Feb 16, 2013 | 03-03-2013 10:31:45 | ||
Thr3x | 118267726 | Purple Alien Rework | This is a complete rework of the alien side. If you like it then please rate, subscribe & favourite! Thank you! _________________________________________ REMEMBER that some servers disable these mods! | Look and Feel, Must be run on Server | No | 78.032 MiB | Jan 5, 2013 | 02-03-2013 09:31:43 | |
MetaMind09 | 130222566 | UPDATE: Organic Alien Overhaul | ////////////////////////////////// ///// ATTENTION ! //// ////////////////////////////////// This mod entry does not contain the Update! Go to my original "Organic Alien Overhaul" - Mod and subscribe to it to get the mod! Use this link: http://steamcommunity.com/sharedfiles/filedetails/?id=118315718 or click on my Avatar to get to my Mod Profile.\n\n\n-------------- UPDATE: -------------- - CHarackters Textures shouldnt look so grainy and oversharpened anymore - part of the Fade & Onos textures are now slightly darker - Infestation doesnt look so grainy and oversharpened anymore (screenshots are outdated now) Ok Here we go.... Not only UWE is pulling off great new things with there free DLC also I ve worked in the dark to get you excited :D Update contains: - Skulk texture ((finished) got improved and has now extrem depth maps and specular maps like the other ones - Gorge fully retextured (wip) - Lerk fully retextured (finished) - Fade fully retextured (finished) - Onos fully retextured (finished) - Clog fully retextured (wip) - Cysts off texture added (wip) - Harvester has now extreme depth maps and texture is finished - Infestation is not so washed out any more (darker and glossier look now) I ve infested countless hours for this Mod (!) so plz: ---> Thumps up if you like it <--- (both entrys: this one and the original mod entry) And spread the word ! Have Fun ;-)\n\n\nPS: Check out my other Mod: Last Resistance its a new innovative gamemode you can play today (sort gamemodes in Severbroser to see Last Resistance Servers) | No | 179.062 KiB | Mar 1, 2013 | 01-03-2013 20:16:17 | ||
HeadhunT101 | 130126733 | Dread Guard Gorge Tunnels | In the deepest depths of the infestation, lies the tunnels of hell, lined with death. Do you dare enter these forbiddan zones. Well with this new look on the gorge tunnels, you may wanna re-think your decision. | No | 6.053 MiB | Mar 1, 2013 | 01-03-2013 06:31:47 | ||
eml | 129495712 | Juha's Revelation | No | 590 B | Feb 25, 2013 | 25-02-2013 17:29:59 | |||
JiGGle | 129464585 | Bloody Axe | Default axe with some alien blood on it. | No | 1.812 MiB | Feb 25, 2013 | 25-02-2013 13:27:15 | ||
Koruyo | 129025342 | Koruyo's Crosshairs Type 7 | Same as Type 6 but a bit smaller! simple dot, no hit indicator, or special melee highlight | No | 7.376 KiB | Feb 23, 2013 | 23-02-2013 12:24:30 | ||
Louck | 113337987 | NS2:Forsaken Playtest | Only for testing the last version of the mod. . Real version of Forsaken: http://steamcommunity.com/sharedfiles/filedetails/?id=109430851 | script, shader, material | No | 187.886 KiB | Dec 14, 2012 | 22-02-2013 22:13:39 | |
TonyTheShovel | 128764239 | UrbanCamo_rifle | This replaces the default rifle texture with an urban camo pattern. | material | No | 5.207 MiB | Feb 22, 2013 | 22-02-2013 06:03:28 | |
TonyTheShovel | 128695026 | UrbanCamo_armor | This texture replaces the default marine's green armor with an urban camo pattern. | material | No | 11.279 MiB | Feb 21, 2013 | 21-02-2013 22:06:06 | |
Draktok | 128677932 | ns2_hallways2 | Known issues - marines get stuck in the vent Khamm and Comm can build cysts / other small objects inside the vent Random texture popping It's unlikely i'll fix these issues, the map was only created for inhouse stupidness and it fulfills that purpose. Enjoy! | level | No | 571.673 KiB | Feb 21, 2013 | 21-02-2013 21:50:53 | |
TonyTheShovel | 128699588 | UrbanCamo_exosuit | This mod replaces the green exosuit with a urban camo pattern. | material | No | 10.733 MiB | Feb 21, 2013 | 21-02-2013 21:45:04 | |
HeadhunT101 | 125743358 | Red Eclipse Observatory | Red Eclipse Obs with custom disk decal, enjoy. Update: Scans Red 2/18/13 Update: Scan is brighter 2/21/13 | cinematic | No | 173.358 KiB | Feb 8, 2013 | 21-02-2013 20:32:26 |